Vray 3.4 Sketchup có gì mới ?
V-Ray 3.4 for SketchUp Beta
Link cài đặt Vray 3.4 for Sketchup mới : Download tại đây
New Features
General
- A V-Ray for SketchUp toolbar provides quick access to common V-Ray features
- New V-Ray for SketchUp User Interface
- V-Ray Swarm (previously Distributed Rendering – OSX as a render node not supported)
- New progressive image sampler
- Extensive optimizations for render speed, especially when using brute force GI
- Implemented the V-Ray Denoiser
- The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry
- New streamlined installer
- Faster rendering of dynamic meshes, instances and VRayProxy objects
- Dynamic Bucket splitting
- Implemented probabilistic lighting and controls
- Implemented .vrscene export
- Implemented “Get View Aspect” function in UI so users can import the exact screen aspect ratio by using the “Get View Aspect” function inside the Quality Quick Settings.
- Variance Base Adaptive Sampler (VBAS) for better noise control in dark areas and faster sampling in over-bright areas
- Implemented “Show Safe Frames” in UI so users can now frame a view in SketchUp to see the exact proportions in the scene rendering using the “Show Safe frames” function inside the Quality Quick Settings.
- GGX BRDF Support adds the Generalized Trowbridge-Reitz BRDF. With finer highlight controls, it's ideal for metals and reflective surfaces.
- Implemented V-Ray “1-Click” 6:1 Stereoscopic Cube render. A hardcoded way of rendering a dual camera stereoscopic 6:1 image for use with preferred VR headsets with a single click.
- Implemented readymade V-Ray material library. Choose from a variety of (temporary until new library is created) readymade materials.
- Light leaking prevention in Light Cache
- Improved Speed
Materials General
- Material Quick Setting
- Material Presets
- Material Browser System
- Drag and drop material layers for easy alignment
New Materials
- V-Ray Fast SSS material
- V-Ray Car Paint material
- V-Ray Override Material
- V-Ray Stochastic Material
- V-Ray Scanned Material
- V-Ray Bump Material
- V-Ray Hair Material
- V-Ray Blend Material
- Microfacet GTR/GGX BRDF
- Improved Two-sided material
Texture Support
- V-Ray Curvature
- V-Ray Edges Tex
- V-Ray MultiSubTex
- V-Ray Triplanar mapping texture
- V-ray Angle Blend
- V-Ray Composite
- Wireframe rendering and Round corners using V-Ray Edges Tex
- Ability to map the V-Ray Dirt Radius
- New procedural textures UI arrangement
- Ability to copy and paste and drag and drop texture maps
- Updated and newly Implemented Textures in the procedural texture editor
- Falloff – Emulates the Max Falloff texture
- Fresnel – Emulates the Max Falloff texture
- Noise – Emulates the Max Falloff texture
- Noise Legacy – 2.0 Legacy Texture
- Ability to map VRayDirt radius
V-Ray RT General
- Speed improvement
- Support for the VRayClipper objects
- Support for SketchUp native Sections
- Support for VRayDirt, VRayFastSSS2 and VRayCarpaint
- Added support for VRayMtl anisotropy
- Added support for VRayFur
- Added support for mapped IOR of VRayMtl
- Support for using light cache for GPU rendering
- Better support for AMD hardware
- Support for infinite plane
V-Ray RT GPU CUDA
- Support for the nVidia Maxwell GPU architecture
- Support for the nVidia Pascal GPU architecture
- Implemented QMC sampling for CUDA engine
- Implemented coherent tracing (may improve rendering performance)
- QMC sampling using NVIDIA CUDA (resolves noise faster)
- Support for coherent tracing (may improve rendering performance)
- Support for Displacement
- Anisotropic highlights
- Support for V-Ray Fur
- Support for layered material transparency
V-Ray Stereoscopic | VRayStereoscopic
- Simple 1-Click rendering for Stereoscopic 6:1 images
V-Ray Proxy | VRayProxy
- Support for Alembic 1.5
- Ability to specify starting path in Alembic files
Environmental Effects
- Aerial perspective
- Support for SketchUp Fog using Aerial Perspective
V-Ray Sun & Sky | VRaySun / VRaySky
- New sky model (Hosek et al)
- Added ground color parameter
V-Ray Mesh Light | VRayMeshLight
- Implemented Mesh Lights
Rectangle Light
- Implemented Shape function in UI to allow change from rectangular to ellipse.
- When creating a rectangle light, you can now control the direction by holding shift.
- Faster sampling calculation for area lights
Spot Light
- Implemented directional control. Adding a spot light to the scene you can now hold down the “Shift” key and control the direction, cone size and penumbra angle of the spot light right when its created.
- Support for bitmap and texture projection
Sphere Light
- Support for bitmap and texture projection
V-Ray Dome Light | VRayDomeLight
- Implemented function where when you add a dome light to your scene you can actually control its direction by rotating the in scene object.
The Light Intensity Tool
- Implemented a way to adjust any light in the scene by hovering over the light in SketchUp. Clicking and dragging up or down will change the intensity of your light will be adjusted in real time.
V-Ray Clipper | VRayClipper
- Implemented V-Ray Clipper
- Support for native SketchUp Sections
- Support for nested (grouped) Sections
- Ability to clip against arbitrary meshes
- Support for nested arbitrary meshes
V-Ray Fur | VRayFur
- Implemented V-Ray Fur
- Implemented options for hair curling
- Faster rendering (accelerated by Embree)
V-Ray Render Elements
- Added support for ExtraTexChannel – Produces a render with a single texture applied to all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as V-Ray Dirt or V-Ray Curvature.
- Added support for custom ZDepthChannel – Provides information about each object's distance from the camera in the current view. Objects between the furthest and nearest points are rendered in varying shades of gray.
- Added support for Denoiser – The V-Ray Denoiser takes an existing render and applies a denoising operation to it after the image is completely rendered out via normal means. The denoising operation detects areas where noise is present and smooths them out.
V-Ray Frame Buffer
- Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices)
- Option to automatically save each render in the history (enabled from the VFB history options dialog)
- New color corrections - contrast, HSL, color balance
- Deleting an image from the VFB history now sends it to the Recycle Bin
- Users no longer need to turn on bloom and glare before render a scene to use the effect
- New dockable history and color correction tools
- New Reinhard highlight burn color correction
- Save multi-channel OpenEXR and. vrimg files directly from VFB
- New option for loading files into VFB as background images for post processing
- Load color corrections
- Save LUT files
Nhận xét
Đăng nhận xét